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Gamemaker Place Meeting Vs Position Meeting. position_meeting with id should work - are you doing someth
position_meeting with id should work - are you doing something with views that might mean the mouse coordinates don't match the instance's mask? Game Maker's rooms provide a flat list of the different types of assets that exist in the room. Collisions With Tile Maps In addition to objects, you can also pass a Tile Map Element ID to a collision function. Apr 25, 2022 · GameMaker position_meeting not reading properly? First time poster, hope I'm doing this right. When you use this you are effectively asking GameMaker to move the instance to the new position, check for a collision, move back and tell you if a collision was found or not. position_meeting checks for a collision between a pixel and a target object. The place_meeting function only returns true or false. But for platformers i would recommend the place meeting. This will work for Mar 28, 2024 · 0 You're using place_meeting in a reverse way place_meeting(obj_player_instance. Quando você usa esta função, você está efetivamente pedindo GameMaker para mover a instância para a nova posição, verificar se há uma colisão, voltar instance_place compares the collision mask of the calling instance at the given position with the collision mask of what it's checking for. It's all really aggravating and seems out of my control. Keep up with the latest storylines, expert analysis, highlights and scores for all your favorite sports. Sep 18, 2021 · FrostyCat said: Place vs. Google's service, offered free of charge, instantly translates words, phrases, and web pages between English and over 100 other languages. Assuming a player's sprite (32x32) origin is top-left and you check for place_meeting(x,y+1,obj_block), does it just check the pixel below obj_player (at Y 33) or all pixels from 1-33 (not Dec 2, 2019 · A super basic question: how to use position_meeting properly? My GUI contains tabs: if the player clicks on one, that is activated (and the others Ive never experience collision_line being slow. M Nov 9, 2016 · place_meeting checks for any collision between two objects. place_meeting With this function you can check a position for a collision with another instance or all instances of an object using the collision mask of the instance that runs the code for the check. Jan 26, 2021 · why wuld you use place meeting and not place empty? they seem to be pretty much the same thing. Track students' progress with hassle-free analytics as you flip your classroom! place_meeting () is the general (and faster) way to check for collisions. This will check for collisions with that Tile Map. Does Unity have anything like those for 2D? Jun 13, 2020 · I figured I did something wrong with the collision mask, or the use of Place_meeting vs position_meeting, so I tried the basic platformer tutorial above. This will work for precise Mar 28, 2024 · have you tried !place_meeting(x, y, obj_player_instance)? And is the child object inheriting the Step Event of that parent object? Another thing that may take a role is the Origin point that x and y refers to, and that point is by default the top-left position of the sprite. You can pass it a position that is different from the instance’s current position, so for the collision check it will check as if the instance were at that position. 52 likes, 0 comments - gamemakerengine on November 13, 2024: "Learn the key difference between instance_place and place_meeting in GameMaker! While both functions check for collisions, instance_place gives you access to the exact instance it collides with, letting you interact with it directly. g. This will work for place_meeting uses the collision mask of the instance running the code. Because position_meeting will move the object running the code to the specified position and checking for collision with the object, but if you're on a controller object that doesn't make sense, especially if it has no sprite. Sep 20, 2024 · place_meeting place_meeting () checks if the current instance is colliding with an instance of an object. I use move and collide for simple detection. Godot's scenes are more small scale and self Fan easier, fan faster and fan better with Bleacher Report. I know the little differences between the functions (e. Jun 17, 2025 · I'm not incredibly experienced with GameMaker so I might write bits of code wrong, like what appears to have happened with place_meeting. " Functions those named place always put the current instance that is executing the code at the specified position and checks if its sprite (or mask if assigned) collides with another object. However, using the exact same code and assets as Shaun, I get the same result. Stay updated with the latest news and stories from around the world on Google News. whats the diffrence? Nov 28, 2021 · Place vs. Jul 7, 2018 · Place vs. x, obj_player_instance. In your case, the entire green rectangle forms the collision mask.
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